I just booted up my new gaming rig for the first time and it’s so amazing.
The GTX 780 is a beautiful thing.
I miss you guys! Worn out this week because I’m a lazy bum (don’t know how some people do it!), and I unfortunately have to spend the weekend working, and cooking/prepping/whatnot for next week. My mornings start at 4am and my evenings run late so I haven’t been able to sim or work on skins. I temporarily closed my ask box, but I think I might just turn it back on. If I missed a message, I’m so sorry!
I’ve got this question a few times, but Freckled Fruit and Candied both already use 2048x2048 body textures.
The updates I’ve been making were requested because I first started using a larger texture map when I did the freckled skin, actually. The freckled skin has a lot of tiny details, so no matter what, it’s going to suffer from more compression than a smoother body texture. :\
I suppose I could blow it up to 4096x4096, but that seems excessive, and I suspect I’d probably just have to repaint it as I didn’t work that large originally.
By the way, if anyone wants to edit/blend/whatnot and they’d like to work off the original textures before any DDS compression, send me a message and I’ll send you the PSDs. :)
I apologize for not doing anything for Simblreen, but I have a tiny upload. I’m finally getting around to updating past editions of Starfruit. I’ve updated the non-default versions of Original, Defined Eyes, Epicanthic, and Iced with 2048x2048 body textures for teen-elder. Children and toddlers still use 1024x1024 body textures.
Original HD Expanded Non-Default (three ramps)
Defined Eyes HD Expanded Non-Default (three ramps)
EA Match Defined Eyes HD Non-Default (three ramps)
Defined Eyes HD Default
EA Match Defined Eyes HD Default
Epicanthic HD Expanded Non-Default (three ramps)
Iced HD Non-Default (single ramp)
Iced HD Default
The original post has been updated with the links in the appropriate categories and contains all additional details and credits concerning the skin.
I added default versions of Iced HD and Defined Eyes HD by request!
If anyone would like HD renditions of other defaults, just please let me know!
By request Added non-default and default HD updates of EA Match Defined Eyes (Hairless)*
*With the HD body updates, there’s only one variation rather than have body hair/hairless, busty/regular, etc - because that expands exponentially into doom.
This is one of the sweetest messages I’ve ever received! I’m amazed whenever I see *anyone* using a skin I’ve released, because there are so many gorgeous skins and blends out there. Especially recently. Thank you so much for taking the time to write me such a nice message, it really means a lot to me! <3
I need to do a tutorial with images one of these days. I enjoy editing, and some images are heavily edited, whereas others are simply cropped and resized. I’m going to give you a text explanation for now, so I apologize, this is gonna be loooong! :p
Thank you very much! I use SweetFX (http://forums.guru3d.com/showthread.php?t=381912) to color correct my game, increase sharpness, smooth jagged edges, and add a bit more dynamic contrast. It’s an injector mod - similar to the ENB mods available for games like Skyrim. Except, SweetFX generally has a low performance hit and is compatible with pretty much any DX9 and up game. It doesn’t have to be configured specifically to work with a game. When I use this, I disable “Edge Smoothing” in the game’s graphical options because I’m using SweetFX to provide the anti-aliasing. I use this in addition to “HQ” mod set to 4096. HQ alone doesn’t give me enough definition, particularly in zoomed out images, and edges still look “eaten” because it only turns up texture sizes but does not provide additional anti-aliasing.
I use FRAPs to take screencaps because the in-game “C” camera does not work with SweetFX. The in-game camera will give you a high quality JPEG, but it still suffers from some compression. I take my screencaps as uncompressed bitmaps because this is the best quality capture you can take PLUS I don’t have a premium version of FRAPs, so I can’t capture PNGs. For comparsion, images taken with the in-game camera are about 800kb-1MB. Images taken with FRAPs are about 5-6MB. They’re huge, but you want to work the best image possible!
I use Photoshop (CS5, I have not upgraded just yet) to edit. When editing the first thing I do is clean up any broken or pinched limbs, and fix clipping (hair, clothing, interacting sims). I do a combination of things at this stage. I heavily use the Liquify tool. I always work on a duplicated layer to prevent messing up the image. I also make sure to immediately save my image as a PSD, so if I decide to stop editing an image, I can leave it and come back later. Sometimes I scrap the edit altogether, and start over. I use the airbrush, pen tool, free selection tool, etc to duplicate areas, redraw missing areas.
In addition to correcting clipping, I also smooth jagged edges (SweetFX helps a lot, but sims become very angular in game, particularly when zoomed out. It’s unavoidable.). I scan my image for any triangular or harsh edges and correct the shape and any staircasing. Liquify is used here as well, in addition to remove “Dust and Scratches”. On a separate layer, to make images appear anti-aliased, I use three tools - the mixer brush, the smudge tool, and the blur tool. I make sure “sample all layers” is ticked, and with a semi-soft round brush I paint over the edges, trying not to destroy the shape. I generally lower the opacity of the layer until it looks decent, and then I merge and repeat. This is a long process. And if I do any sharpening, I generally have to go back and smooth again.
For sharpening I typically use the High Pass filter, with intensity set somewhere between .5-2.0 depending on the image I’m working on. I occasionally use Smart Sharpen or Unsharp mask, but I generally do this towards the end. I always try to make all corrections to the image before I sharpen or do any color correction.
I’ve recently started using Topaz Clean. I’m not big on plugins, but this is pretty freaking amazing. I typically use a modified version of the Curly Smooth setting to bring further definition to hair and eyelashes, but mask out the skin, as it eats the detail away. Sometimes I use the “Cartoon Style” preset with the intensity and opacity decreased.
If I want to punch up highlights on the skin and hair, I either paint them in light yellows or turquoise, or lightly use dodge and burn. If I dodge and burn an image, rather than work directly on the image, I create a layer and bucket fill 50% gray and set the Blend Mode to “Overlay.” I do the dodging and burning on this layer, so the original image is not damaged. I typically lessen the opacity and repeat so I get a subtle effect that I build up gradually. Going crazy with highlighting and shadowing can also make your sims look bruised and distorted if done with a heavy hand.
I like vignetting - and I typically use a combination of Lighting Effects and gradient fills. I don’t rely on actions exclusively - but the few awesome ones I make use of from time to time (in combination with the rest of my editing) are from Comradecube, TheBoyWhoSimmed, and lieveheersbeestje (http://lieveheersbeestje.deviantart.com/).
I apologize that this was a text explanation!
There are some great tutorials already out there, and I incorporate similar techniques in my editing: